In this current age of Resident Evil, there’s a staggeringly heavy emphasis on co-op gameplay, and as fun as it is to team up with a buddy to blast zombies, that’s ultimately not what the classic formula calls for. Because we’ve seen what happens when Capcom tries to appease everyone-we get Resident Evil 6, a faceless gray sludge of a game that has no recognizable identity. This would help to accommodate both fans of the old with a “Classic Mode” and fans of the new with an “Action Mode,” without changing too much about the core mechanics and getting convoluted. Although, being able to aim down the sights of certain weapons, like what Code Veronica gave us, would be a really cool way to keep things fresh as you played. With fixed camera angles, we need the old clunky combat. You just can’t accurately aim at anything other than from over the shoulder. Should players choose the fixed camera though, they can’t be forced to use the same aiming system like how RE5 did in that easter egg during Lost in Nightmare s. It would allow players to utilize either the over-the-shoulder camera or fixed viewpoints. As neat as it would be to see the old Raccoon Police Department re-rendered with today’s graphics, they could opt to make the environments 3D like in Code Veronica.